However, they weren't allowed to get too much time to publish it, they had to do the impossible to design a large scale RPG in a very short time. JoWood instead hired the Indian company Trine to make an expansion for the game, called "Forsaken Gods". The result however, was that the developer (JoWood) and the publisher (Piranha Bytes) went separate ways, Piranha Bytes later produced Risen, a game that carry over a lot of features from Gothic, but with a new setting. It could be debated on why this happened, G3 was a very ambitious title, possible the most ambitious large-scale RPG in the modern era. The AI was broken and caused issues like insta-killing boars, quests that couldn't be finished, repeated crashes, and the worst of all trashed savegames. However, Gothic 3 was released in an unfinished stage. Since it's release, the community have patched it up to make it a really solid title that can be enjoyed by anyone who enjoy large, free-roaming roleplaying games with a heavy focus on exploration. I loved the Gothic series, and I found Gothic 3 to be really enjoyable. It's also the prequel to the upcoming game Arcania: Gothic 4. It's not the same game as "Gothic 3", but a stand-alone expansion and sequel. Gothic 3: Forsaken Gods needs an explanation first. What kind of game earns 36% average on reviewsites and lead to the publisher to officially apologize for the game? Well, to find out have been my mission for the past few days. And you may still find your inventory chocka from time-to-time even if you sacrifice items. You can drop unused and unwanted items or make cash out of them, but there's no way you can collect and carry every single thing you get. You're limited to how many weapons and power-up items you can carry in your inventory. Combat and side quests are quite repetitive There isn't really much of a plot/story Combat is simple to get to grips with, there's a big world to uncover and explore, loads of items, weapons and treasures to collect, loads of side quests to beat, quite a few different and strange enemies to fight, and although I've not really used them, there are plenty of magic spells you can cast. It mixes action, RPG elements/gameplay - such as gaining experience, leveling up and upgrading -, exploration, adventure game puzzle solving and dialogue trees. + The gameplay is fun and at times addictive. The game pokes fun at and references other games and pop culture. There were quite a number of occasions that made me chuckle and laugh out loud. + As mentioned above, the game is very funny all thanks to its ridiculous nature, graphics, sound effects, voice acting, characters and dialogue. :D A bit of trivia I've found out just, for me at least, is that the guy who voices DeathSpank - Michael Dobson - lent his voice to a character in the English dub for my favourite anime series, Death Note. Some of the character's voices and accents are brilliant. + The music is memorable and catchy, sound effects are great and appropriately wacky and funny sounding, and although a bit grating at first, the voice acting is done over-the-top on purpose for humour. There's a nice blend of 2D and 3D mixed together the backgrounds and scenery look especially appealing and detailed. Although the graphics and animation look amateurish and cheap, like in the cutscenes for example, they add to the game's over-the-top nature and humour. + Colourful, cartoony, and quirky graphics.
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